November 2002
/ NEWSLETTER November, 200t\, President's Comer by Michael Current November, 2002 . It's time for. the SPACE Annual Meeting! Each November, our Annual Meeting involves a final call for nominations for elected E,recutive Board positions (President, Vufe-Presi.dent, Secretary, and Treasurer), followed by elections for these
positions. Then, we will (hopefull.y) secure volunteers for .the _
positions of Membership Chainnan, Newsletter Editor, DOM Librarian, BBS Operator. and Webmaster. Please come to this important meeting, and help secure the future ofyour Atari computer club! We had a delay due to a slip-up between Lance, and me but hopefully by now Lance will have made contact with Rusty Cryer about the possibility of SPACE purchasing the old C&T ComputerActive PD software library.
As a first step toward producing a CD-ROM compilation of the SPACE 8-bit DOM library, Glen offered to research how -- many disks would have to.be duplicated in Qrder to be able to _ ship off a complete set without shipping away any of the ma§.ters. Jhis in itself may be a lengthy 9__peratiQ_!1; Gleq promises to work at no more than a reasonable pace, there is no deadline. I've contacted Paul V. Alhart about the possibility of republishing AIL of his old articles, one at a time, in our newsletter. We should know more by the meeting. The short list of North American Atari computer clubs that I've found to be active still has grown a bit: *IMAGE - Indiana-Michigan ATARI Group Exchange (South Bend Indiana) * ABACUS - Atari Bay Area Computer User Society (San _ _ Franc~) * Atari Computer Enthusiasts of Columbus (ACEC) (Ohio) * Garden City Atari Computer Enthusiasts (GCACE) (Vicioria, BC) .
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We tentatively scheduled our next auction for our January meeting. Home page report, Sat 10/19/02, 5:15pm: This page has been viewed: 8 times in the past hour. __ 20 times today (since local midnight), 136 times this. \Veek ( ~ Supday), _ ___ 398 times this month, and 5901 times since 2/9/02. And, before our November meeting concludes we'll want to have planned our Christmas Party, which is th; tradition for the . December meeting. The meetings have been a real blast lately, hope it continues! Thanks, keep using that Atari, and come to your next SPACE
meeting, Friday, November 8, 2002.. (For the November newsletter) As amended by the membership, September 13, 2002
BYLAWS FOR THE SAINT PAUL ATARI COMPUTER ENTHUSIASTS CLUB OF SAINT PAUL, MINNESOTA ARTICLE I NAME AND OBJECT Section l . The name of the Club shall be the Saint Paul Atari Computer Enthu$i!1$t$, Qr SPACE, Section 2. The object of the Club shall be to bring those with a. common interest in Atari computers together for the purpose of sharing hardware, software and information related to Atari. ARTICLE II MEMBERSHIP Section 1. The number of members of SPACE shall not be limited.
"'._Houston Atari Computer Enthusiasts (HACE)
Section 2. Any person or family interested in Atari computers shall be eligible for membership upon payment ofthe annual dues for the first year.
Perhaps at this month's meeting we'll finally get an opportunity to try out one or two of the Dorsett educational tapes in our huge collection. Bring your spare 410 or 1010, we may have trouble finding one that works!
Section 3. The annual dues shall be $15.00, payable on the anniversary month ofthe member's joining date.
* Portland Atari Club (PAC) (Oregon) * ~an Leandro Computer Pub (SLCC) (Oakland CA area)
Section 4. Unused portions of dues are not refundable.
Section 5. Any member found to be in violation ofthe rules or .spirit ot:the club may.be expelled by.a majority vote.of the_ Executive Board. Section 6. The Membership Chairman shall be responsible for collecting membership.dues and managing the current membership list. ARTICLE ill , MEETINGS Section I. SPACE meetings shall be held at 7:30pm on the second Friday of each month, at the Falcon Heights Community Center, unless otherwise directed by the Executive Board.
and distributing the Newsletter. ARTICLE VI DISK OF THE MONTH· Section 1. A ne.w SPACE Disk Of the Month (DOM), readable by a standard Atari 1050 disk drive, shall be produced on a monthly basis. This is for the purpose of raising funds for the club. Section 2. DOMs shall include shareware, freeware, or public domain softwar-e or other files for the Atari. DOMs shall not include pirated commercial software. Section 3. The price ofthe DOM shall be $3.00.
Section 2. Club business cannot be conducted without at least one Officer and one other member present.
. Section 4. DOMs shall be available for sale at each club meeting, and may be sold to members and non-members.
Section 3. All club meetings shall be open meetings.
. Section 5. Other clubs may trade DOMs with SPACE on a
one-for-one basis. Section 4. Minutes of each club meeting shall be recorded by the Secretary and published in the club newsletter.
Section 6. The DOM Librarian shall be responsible for the production and sales of the DOM.
Section 5. The Annual Meeting shall be held each November. At the Annual Meeting, Officers shall be elected and volunteers for other ongoing club duties shall be secured.
ARTCILE VII BULLETIN BOARD SYSTEM
Section 6. The President shall preside over club meetings. In the President's absence, the Vic.e-President shall preside. In their absence, the Secretary shall preside. Ifthe first three are all absent, the Treasurer shall preside.
Section 1. A Bulletin Board System (BBS) supporting Atari oomputers shall be made available by the club. The BBS provides an online forum for Atari discussions and an optional communications medium for club matters.
ARTICLE IV TREASURY
Section 2. The BBS System Operator shall be responsible for maintaining a friendly and welooming environment on the BBS. illegal software or offensive language shall not be tolerated.
Section 1. An accounting for all incomes and charges to the SPACE balance sheet shall be published in the newsletter each month. Section 2. Prior approval by the Executive Board is required if the club is to incur any expense. Section 3. The Treasurer shall be responsible for the duties of managing the club's monetary assets.
ARTICLEV NEWSLETTER Section 1. The club shall publish the SPACE Newsletter on a · monthly basis. Section 2. All currently paid club members shall receive a copy of the Newsletter by mail each month. Section 3. Newsletters shall also be sent free ofcharge each month to other Atari clubs, which are able to return the favor. Section 4. The Newsletter Editor .shall be responsible for the duties of collecting articles from the membership, publishing,
ARTICLEVIB \VEB SITE Section 1. The club shall maintain a home page on the World Wide Web. The site shall be primarily designed to attract new club members, and provide online access to club infonnation. Section 2. The Webmaster shall be responsible for maintaining the web site, and keeping -the infonnation presented there current. ARTICLE IX OFFICERS AND EXECUTIVE BOARD Section I. The Officers of the club shall be President, Vice-President, Secretary, and Treasurer, and shall be referred to collectively as the Executive Board. Section 2. The Executive Board shall collectively supervise the affairs of the club, shall be responsible for proper and orderly club operations, shall be responsible for upholding the rules of the bylaws, and shall at all times make decisions with the t?est interests of the membership in mind.
Section 3. The officers shall be elected by a.majority vote of those present or by acclamation if only one person is running. The tenn shall be for one year, or until a successor is elected. The tenn of office shall begin at the close of the annual meeting at which the officer is elected.
Section 4, The Executive Board shall actively seek volunteers to fill the following positions: Membership Chairman, Newsletter Editor, DOM Librarian, BBS Operator, and Webmaster. These volunteers shall be subject to the approval of the club membership. Section 5. The Executive Board shall also seek volunteers for other ongoing administrative duties, such as meeting location arrangements and post office box maintenance. Section 6. Officers shall be subject to a Recall Vote ifa majority of the membership so ·decries. The Recall Vote shall not take place until it has been announced in the newsletter. Section 7. The rules contamed in the current edition of "Robert's Rules of Order" shall govern the club unless they are in conflict with the bylaws; in which case the bylaws shall take precedence.
Section 4. When all outstanding charges are paid, the Treasurer shall distribute any remaining club funds evenly among the final group of club members.
. Treasurer's Report by Greg Leitner For October, 2002
October delivered a beautiful evening for us and it set the tone for another great Club meeting. The meetings have 1aken on a more enjoyable atmosphere lately with Lance bringing in his prototype games on cartridge, and his TT for members to see and use. One game for the TT that is very popular is called Starball, a pinball game that is unmatched on any syslem. Jusl ask Mike how much fun it is and he hasn't even seen the full capability of the game yet
We just keep rolling along and October brought in more membership renewals than I have seen in many years. We have a new out-of-state member also who joined in October, and with our renewals we had a total of six membership fees collected. Here is the breakdown of our receipts and expenses for the October meeting:
ARTICLEX AMENDMENT OF BYLAWS
Beginning balance for the month ofOctober 2002
Section 1. A Quorum shall be defined as either a minimum of 50% of the entire membership, or 10, whichever is smaller.
Receipts for the October meeting: Memberships (new and renewals) Dom sales Total receipts for October
Section 2. Provided that a quorum is present, and provided that the amendment proposal has been communicated to the entire membership in writing in advance, the Bylaws may be amended at any meeting by a two-thirds vote of the members present.
Expenses for the October meeting: BBS phone for October Ending balance for the month ended October 31, 2002
Section 3. Voting shall be by consenting AYE or NAY if a two-thirds vote can be confirmed, or by a show of hands for a precise tally. Section 4. Proxy voting is not permitted for Bylaws amendment votes. ARTICL~Xl CLUB DISSOLUTION Section I. The club may elect to disband itselfby a majority vote ofthe current membership, provided the proposal has been printed in at least one issue of the newsletter. Section 2. In such an event, the Executive Board members shall be responsible for the proper and orderly closing of accounts, arrangements, and all normally ongoing club activities. Section 3. Any remaining material assets of the club shall be distributed evenly among the membership, as best as this is possible. Historical club materials shall be preserved if possible.
1,125.74
90.00
24.00 114.00 10.00 1,729.74
Wow!!! I don't know if this is the largest balance we have ever had, but it sure is one of the all-time highs. With a membership of around fifteen I find it hard to believe we can keep on growing our Treasury the way we have the past few months. I expect the third quarter rent bill to be arriving soon but even that won't put much of a dent on our Treasury. Maybe we can do something special for Xmas party this year! We will be discussing the party at the November meeting. Don't forget the all-important November meeting. Cast you votes for the 2003 SPACE officers. It's not too late to volunteer for any of the positions even though all current officers are willing to run another year. Thanks to all the officers and other members who contribute so much of their time in making SPACE the successful Club that it is. Special lhanks go lo Glen and Nolan for lhe lime lhey pul in on lhe Dom's and the BBS. Our SPACE meetings have been lively and very interesting and ifyou haven't been to one lately, please try to attend the November meeting and see for yowself. See you all there.
and allows you to copy sectors up to 65535.
Picture Needed
Secretary's Report By Brian Little For September, 2002
lfyou wanna give it a try, you will find it on my site http://atari-central.de/floppyservice in U1~ download and ulilily area.
(This is for the November newsletter - I wasn't able to write the notes
Use at your own risk.
d1...ie to some difficulties this past mohth)
Bug reports, suggestions or anything else are welcome. SPACE Secretary's.Notes - September 2002 By Angel C. Little (I apologize for the lack of detail 81 times in the report, a lot of my notes endecfup getting damaged when my ba..aement flooded a few weeks ago and only a few nights ago did the bare notes from the September meeting finally tum up)
The meeting started at 7:40 as Mitre welcomed.the members then I recapped .the minutes from the previous meeting. Greg th.."'ll gave us the treasury report. He reported.that we had no expenses other than Nolan' s BBS report for $20, Income incmded 2 membership nmewals and six DOM sales. Our total ended up being $1,036.74. Glen then presented the DOM rq>Ort. On Side A is Mines (Minesweeper clone) and a Z.eddabomb (Tellis clone), Side B brought us Gabi, which was some kind ofsquirrel game. • Membership COllllt is at 14 members including our newest member &!ward
BBS report from Nolan: 220 calls.or 110 permonth to the BBS plus a. lot more e-mails from people on BBS issues like getting new demos for the 8-Bit Keodirck from XLSearch.com is working on some new demos includine a falling binary demo ala "The Matrix" that could be a possible download in the future. Nolan is also working on a website for the BBS.
Old BusiM&s: ST CD-ROM: 10 sold to a dealer in the UK. By-Law Proposal: Pass by a clear majority of 8-0. New News:
Ham Fest will be at the Civic Center on the last Saturday in October (the 2611,) Mike has kept a list of II-Bit vendors. He decided to do an update of the listing by sending out a mailer to each ofthem. Most have replied that they have moved on from the 8-Bit but one person named Rusty Cryer has offered to sell us over 600 plus public domain disks, We decided that if we can _get the master disks for up to$ I 00 then we will buy it. Meeting adj, .mned at 8:30 PM. Your Secretary, Angel C. Little
•••••••••••••••••••••••••••••••••••••••••••••••••• --Date: Thursday, October 3, 2002 I :34 PM +{)200 --From: Emard Puetz <erhard-puetz@wtal.de> Hi, At the Uncon 200 I and 2002 Thave written a new sector copier,
It will run under comnumd line Dos's such as Sparta or BeWe DOS
Best, Erhard
································~················ --Date: Tuesday, October 8, 2002 9:53 AM -0500 -From: Tom.Hudson <tomhudson@execpc.com> -To: Michael Current <mcwrent@carletedu> You might be interested in a little history proje:ct that was done by Martin Doudoroffearlier this year - It's a history ofmy Cyber Studio . products and how they led to Discreet's 3D Studio MAX While doing . it, we dusted off my ST machines and created some new animations and ran them off to 8mm tape. We also created some stereoscopic animations using the old Stereotek 3D glasses. All that stuff still worked perl'ectly! The history project is at http://asterius.com/atari. Tell everyone iµ SPACE about it •• It's pretty fim reading. -Tom Thomas Hudson . http://portdistrict5.org -- 5th District Aldennanic Website http://portev.org - Electric Vehicles, Solar Power & More http://portgardeoolub.org -- Port Washington Garden Club http://portlightstation.orgLight Station Restoration
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-From: "Dean Garraghty.. <dgs@clara.net> --Date: Sun, 6 Oct 2002 15: 17:34 ·+-0100 Hello All, I'm pleased to announce that my second CD-ROM ofAtari 8-bit software is now available to buy. This CD contains:
• Print-Filer from Rambit • Alien Blast from Richard Gore • Demo Maker/Edit 7 from Richard Gore • AMS 96 video in MPEG-1 format • PD: Bash-A-Drum • PD: Dean's Desktop Sy.stem • PD: Don't Ask Software Demo Disk • PD: &iucation Disk l • PD: Football Fantasies • PD: Journey Into Sound Demo Disk * PD: Parrot Demo Disk • PD: Programmer's Speech Tool • PD: Quick Demo Disk • PD: This & That Disks 1&2 • PD: Tiger Developments Demo Disk * PD: Voicemaster Demo Disk The cost of this CD is US$12 INCLUDING shipping. Or, you can buy it as a combo with the first CD (DGS/PPP products) for US$25 the set INCLUDING shipping.
To see more detailed info, and to order the CD, please visit http://www.dgs.clara.net and click the option for the 2nd CD-ROM.
Dean Garraghty
************************************************** -From: Kevin Savetz <savetz@northcoast.com> --Dat~: Mon, 07 Oct 2002 15:08:56 GMT The new Atari800 emulator for Macintosh OSX has been updated, version0.2. I It now features a full Cocoa interface, with native menus, prefor~, fil6 associations, help and more. It is still a ootare~-a.~. $ it has had a limited number ofofficial testers, but it has come a long, long way.
http://Il!fm..hers.r-0x.net/atarimac/ [This news item courtesy of Atari.erghttp://www.atari.om]
a grizzled Tech Com veteran and Connor's right-hand man. Each character is equipped with distinct strengths, combat style and signature weapons that come into play during the game. More than 20 high-energy weapons are at the player's disposal for mowing down Terminators and other Sl1inet HKs, including rocket launchers, shock batons and explosive devices. Additionally, highly intuitive .a..rtifir.ial int~lli~.e (.Al) fighters will join the cau~. lending their lives to assist in destroying Skynet. Featuring I I massive levels ofcyborg-blasting mayhem and highly intera!::!iv~ mvi...romnmts, the game will immerse players in a richly detailed futuristic universe that reflects the original vision for the Terminator(TM) movies. The Terminator: Dawn of Fate also features a revolutionary dynamic camera system that allows the player to locate and target an enemy clearly and instinctively with its dedicated combat cam mode.
************************************************** *ATARI SHIPS THE TERMINATOR(fM): DAWN OFFATE FOR
XBOX, PLAYSTATION 2* October 2nd, 2002
The Terminator: Dawn ofFate shipped to most retail outlets this week with ill ~matoo ret!!il prire of$49.99 and m ESRB rating of "T" for teen.
******••·········································· October 15th, 2002
LOS ANGELES, Oct. 2 - Atari shipped The Tenninator(TM): Dawn of Fate, a third-person action game based on the hit movie franchise, to retail stores this week for the PlayStation(R)2 computer entertainment system and the Xbox(TM) video game system from Mir.rosoft. D!weloped by the masterminds at Infognmws' own Paradigm Entertainment, creators of the highly regarded Spy Hunter, The Terminator: Dawn of Fate is a true prequel to t},.e first Terminator(TM) movie and tells the story of what happened before SkyNet soot the first Terminator back in time. "The Tenninator: Dawn of Fate is exciting for gamers and movie buffs alike, because it doesn't just retell the story ofthe film, it tells a new story and adds unseen elements to the Terminator universe," said JeanPhilippe Agati, senior vice president and head of Infogrames, Inc.'s Los Angeles studio. "Working closely with the licensor allowed WI to envision the fictional future ofthe world and a-eate exciting new enemies. The game plays with the same white knuckled pace as the Terminator(TM) movies -- enemies are relentless, come in large numbers and won't stop until the player is tenninated or they themselves are destroyed."
In James Cameron's original Terminator movie (released in 1984), humanity dangles on the brink of extinction as ragged bands of humans struggle for their lives against the mechanized technological giant, Skynet. The year is 2029 and humanity's last and best chance for survival rests in the hands of Tech Com, a group of hard-hitting resistance fighters led by John Connor. The Terminator: Dawn of Fate thrusts gamers into the events leading up to 2029. Set in 2027 against the vivid backdrop of a post-
apocalyptic Earth, players must battle Terminators and other sinister HKs (Hunter/Killer machines) across ble,,.Jc., war-tom urba.11 battlefields, hi-tech R&D labs and heavy machine factories. By defeating Skynet':i fercciOUll mercenaries and completing their missions, gamers will ultimately arrive where the first movie begansending Kyle Reese back in ti!I'.e to stop the TermiP.a!or, protect Sarah Connor (John Connor's mother) and the fate of all humanity. Players will face off against their robotic foes as three unique playable characters, including Kyle Reese-the hero of the fLrst Terminator movie -- a hardened soldier and unknowing father to John Connor; Catherine Luna, a special cpereticns cffirer; a..'ld Captain Jt.W.in Perry~
LOS ANGELES, Oct. 15 -- Atari is bringing the franchise that redefined the surfing video game genre, TransWorld Surf, to the Nintendo GameCube(TM) this spring with the release of a completely reinvooted edition of too gai:oo: TraosWorld Surf (TM) Niro Wave. The GameCube title improves upon and follows up TransWorld Surf for PlayStation® 2 and Xbox, which has been bailed as "the best surfing title ever." "The TransWorld Surf franchise broke new ground in the action sports genre with its incredible graphics and lifelike gameplay and wave physics," said Jean-Philippe Agati, senior vice president and head of Infogrames, Inc.'s Los Angeles studio. "TransWorld Surf: Next Wave has been rebuilt from the ground using what we learned from the first two editions. The team at Angel is pushing the graphics even furLlier, incoJporating the gameplay and control enhancements developed for too PlaySt!!tion 2 and throwi..ng in some new surprises and features that will continue the legacy of the franchise as the best surfing game available." Working from start to finish with TransWorld Media, publisher ofthe world's most popular action sports publications, provided access to the world's best professional surfers, the most sought-after surfing event locations and authentically licensed gear. With new hidden characters and wetsuits, a surf shop and new levels like Antarctica, TransWorld Surf: Next Wave brings gamers deeper into the world of professional surfing than anything before it. Players assume the identity of one of 13 top-ranked surfers like Taj Burrow, Andy Irons, Shane Dorian, and many more to compete in an eleven-city tour sponsored by TransWorld Surfmagazine. Locations include Pipeline (Hawaii), Teahupoo (Tahiti), Kirra Point (Australia), Todos Santos (Mexico) and the all new location, Antarctica, renowned for its frigid water and perilous ice caves. At elleh !oc::ticn, :iurfer:i must successfully complete a basic photo shoot before moving on to the competition. They will also face goal chal!enges such as completing trick combinations or freeing trapped dolphins from fisl,ing nets. TransWorld Snrf· N,wt Wave features seven unique gam.eplay modes, including single-player ProTour, Free Surf and Single Session modes, as we!! as two• pel"!len mu!tip!ayer Free Surf, Competition, King of the
Wave and Shark Attack mode. Shark Attack plays like "Tag" on the ocean -- the ultimate goal is to avoid being "it" longer than the other surfers. The game starts when all surfers pull their first trick The scores for that trick are compared, and the surfer with the lowest score wipes out and becomes the "shark." At the end of the event, the surfer with the least amount of time as the sh;uk wins. In all gameplay modes, players interact with other surfers, animals and objects including porpoises, bodyboarders, boats and more. TransWorld Surf: Next Wave also features the Karma Meter, which tracks whether players interact with objects and people politely, leading to good karma, or rudely, leading to bad karma. Keeping the meter high in the "Good Kanna" area will lead to a better ride -- other surfers will keep clear ofthe player's path and the sharks in the surf willnotattack.
Developed by the incredibly talented minds - and hardcore surfers at the San Diego-based Angel Studios, TransWorld Surf: Next Wave features the most groundbreaking water technology ever seen in a video game. TransWorld Surf: Next Wave for Ninteodo Gamecube will be released in Spring 2003.
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ATARfS GODZILLA(R): DESTROY ALL MONSTERS MELEE STOMPS ONTO NINTENDO GAMECUBE
baseball stadiums. Godzilla®: Destroy All Monsters Melee also features additional hidden, unlockable areas. Each city has been created with amazing attention to detail, including working traffic lights, blinking neon signs and moving cars, buses and tanker trucks. More than l Olicensed monsters, each carefully modeled from the record-setting movie franchise, appear in the game including Godzilla(I) 90's, Mechagodzilla(TM), Megalon(TM), Destoroyah(TM), King Ghidorah(TM), Mothera(TM) and many more. Each character is equipped with basic fighting maneuvers like kicks, punches, jumps, projectile atuds and blocks. For more hardcore fighting fans, Godzilla®: Destroy All Monsters Melee includes a robust combo system and special attacks that are unique to each creature's abilities from the original movies. Power-ups are dropped into the arena by alien ships and hidden within city buildings, providing health and other enhanced abilities. While the game focuses on arcade fighting, there is also an additional strategic element involving the humans populating the cities. As each monster moves through a city, causing destructioo along the way, the human military will attack with tanks, helicopters, hover jets and laser cannons, launching attacks at the monster that is guilty of the most damage. Players can leverage this element to their favor by forcing or throwing opponents into nearby buildings, thus leading the military to attack and wound their enemy.
October 16th, 2002
WS ANGELES, Oct. 16 -Atari shipped the biggest fighting game ever, Godzilla®: Destroy All Monsters Melee for the Nintendo GameCube, to retail stores this week in a worldwide launch of nuclear powered monster mayhem. Based on the classic movie license from Toho Co., Ltd., the mooster-oo-monster fighting game faithfully recreates the look and feel of the titanic film legends and challenges players to punch, kick, stomp, throw and blast each other in massive, city-wide arenas. "Godzilla®: Destroy All Monsters Melee captures the epic scope and scale that is the hallmark ofthe landmark movies," said Jean-Philippe Agati, senior vice president and general manager of lnfogrames' Los Angeles studio. "Godzilla® fans will rejoice at the authenticity of the game, made possible by our close relation with Toho. Gamers are in for the ultimate party game -- four player slugfests with buildings, gas tankers and cargo ships flying through the air. There's nothing else like it!" Godzilla®: Destroy All Monsters Melee is a one-to-four-player fighting game that pits gamers as their favorite giant monster against other escapees from Monstel" Island. The game was awarded "Runnerup" as the Best Fighting Game of the 2002 Electronic Entertainment Expo in Los Angeles. In addition to the single-playec story mode, the game includes four play styles: Versus mode, pitting between one and four players against each other in an epic battle royal; Destruction mode, a timed challenge to see which playec can destroy more of a city in a given amount of time; Survival mode, the ultimate test ofa player's skill, pitting him against monster after monster with the score based on the number of enemies defeated before losing a match; and Melee mode, a two-tofour player multiplayer slugfest.
The game features an epic sense of scope and scale, with l Omassive real-world and fantasy fighting arenas, including San Francisco, Tok-yo and the notorious Monster Island, that are fully 3D and totally interactive. Players can pick up and throw buildings and landmarks like Big Ben, toss enemies into vast fuel tank farms and stomp on
Developed by Pipeworks Studios, based in Portland, Oregon, Godzilla®: Destroy All Monsters Melee shipped to most retail stores this week for an estimated retail price of$49.99 and an ESRB rating of'T' for teen.
•••••••••••••••••••••••••••••••••••••••••••••••••• October 25th, 2002 LOS ANGELES, Oct. 25 -- Choose a design, build a prototype and race against the world's most elite cars to build an international racing dynasty! Atari is creating APEX, the ultimate racing game for racing enthusiasts, exclusively for the Xbox(TM) video game system from Microsoft. Scheduled for release in March 2003, the game is in developmcut by the racing geniuses at Milestooe, creators of the wellrespected Superbike(TM) series.
"Developing a racing game specifically for the Xbox has allowed us to create the most graphically stwming and technically sophisticated racing game," said Jean-Philippe Agati, senior vice president and head of lnfogrames, Inc.'s Los Angeles studio. "With an astounding nwnber of both prototype and licensed vehicles, more than 50 tracks, extensive single player story mode and robust multiplayer options, APEX will deliver the most exciting racing experience available." APEX has been designed to be THE racing game for true racing enthusiasts. The game transports players into the role of a young racecar-manufacturing mogul. After inheriting a small garage, the player launches their own high-end sports car company by choosing from among 45 authentic prototype designs and building a cutting edge vehicle to their own specifications. In their quest to be the best, they must take their creations to the track and race against the world's most elite auto manufacturers. As a simulation style racer, APEX will challenge players to execute real world racing techniques. The title of the game is a racing term that refers to the perfect line a driver should take to execute a turn. To "hit the apex" is to take a turn at the optimal angle. Taking correct racing lines and powering through turns are techniques that will achieve success in APEX.
Technically, APEX will far surpass the competition in the genre. l.evecaging the power of Xbox, the developer is producing amazingly high polygon counts, long draw distances and highly detailed CQvirownents. Cars will feawre up lo I 1,000 polygons each and realtime reflections while tracks will boast around 500,000 polygons for stunning panoramic detail and beauty. Additiooally, the vehicle e.ngine sounds have been captured from real world high performance cars lo filrther enhance ai,t.he!lticity. The game boasts.more than 10 vehicles, w.ith both licensed and original designs. -Each-vehicleis -equipped with numeroos performance eol\aoceroe.n_ts an..d adjnstment.~ tlw 11llow the pl11ye( to tJlilQr the vehicle for each competition's track design and conditions. A complex damage mode.I lends.reality to each crash.
R~ will t~ piM-,e~c; more. lhJJ.ll 50 v ~ enviroome.,.U,s bJJ.sed on real-world locations across three continents - North America, Europe. and Asia Course designs range from winding mountain roads lo U8iiOW uty streets to standard racetracks. Each track features 1mi.q1Hl qiJltlld,E;n,~ 1hllt, will keep player.li 1Jl1Ul.lg 11.Mperfooing thcir creations for optimum performance before each encounter. . APEX-willbe unique in its detailed story mode that-will-provide ~ with 4 ~l!J,Yi.n g e.lemfflll. ~ -i.n Q.th.ec titl~ i.r.t the !Pl~The story will progress through cinematics and will vary based on decisions the player makes regarding the auto factory and the performaooe on the track. Sophisticated AI will make soap decisions hnsed. <:m the $ib1i,tioo. 4t l1111xhncllldd toogh ~ o o m .ev~ ~ APEX will feature several styles of play that lead tohoors.ofvaried gameplay in both single and ~playermultiplayer modes. Modes include Qi1idc. ~ ,.f<:>r i1J!Wlt ~.ng l!Cti.on ag3io,~roropi~ controlled opponents; Time Attack, a challenge to see how fast a single vehicle can complete a course; Story Mode, where the player builds their own prototype vehicle and strives lo join the elite of p.encxn:u.mce mtomobil~ 1111111!1f8CIJJR/CS; 3.tld Helld-to-flead two-player multiplayer mode for racing against friends in Xbox split screen.
TransWorld Snowboarding features wide open, go-anywhere levels in 17 locations, including the USA, Finland, Switzerland, Canada, Gennany, France, Austria, Italy, and Japan. Each area is rendered with the awesome graphics power of the Xbox, delivering jaw-dropping weather effects, special-effects lighting, shadows, particle effects, bump mapping, anti-aliasing and environmental details on 11J01J11.tJl.iosi4e vill3-c;, s k i ~ IITTd.otM obst;icl~ Tn~~IS terrain and steep cliffs, modeled after actual slopes from around the world, add to the danger and create massive hang times. Long rails and downed trees line each~,temptmg.play«s.&o slide.ind griDd whi~ natural $1\0W k.i.clrers llnd (amp!! <lol. t.n0Unt.11j1.1s for p ~ lo launch off. Players can combo tricks off picnic tables, stairs, cars and even telephone. wires. Multiple half-pipes and quarter-pipes are also included to perform tons of trds aod ccmbinatioos. New ievdsare uolllClc.ed.by cpo:1pletiog C:11~ ~ ooj~ve.s llllrl.p.i::rfectiog tfic:ks and getting top scores. TamsWorld Snowboarding offers-six modes of-play, including Tf.111.1.sWoM T01Jr,, Siogl.e. ~ion, Fme-~ a.oo Time Atmck. TransWorld Tour (the career mode) features five different types of lei.rels including, Slope Style, Straight Jump, Half Pipe, Boarder Rall¥ and BackrountJy. Along the course, -photographers stand by-to capture your be$tlJ::ir.l.c~ fcxthe T0111SW<tdd.S@~Ml!-gv.i.ne.c;;ove;,:. Tbl;gmru; also offers exciting one-to-four player multiplayer modes. Through the partna'ship wilh TransWorld Media, TransWorld S ~ n g ioob#Jes all the ~
.fr(wn the (e!!.l po:if~i.QN.I
snowboarder lifestyle, including licensed equipment, clothing and acces.."Ol)I sponsorships from DC Shoes, Forum Snowboards, Burton Boards/Boots/Clothes, Hurley Clothing, Nixon Watches, Billabong Aw~ Salomoo Soowbc:w'ds !llld.~The game a!so offefS customizable music pl.aylists from in-game licensed tracks and original game music spanning the hip hop, rock, eJ~i~. NMJ. regg11,e ger.t~. Musil; tr8'.ks inctuoo Hoobll-.~3ll.k'~ "Crawling in the Dark," Quarashl's "Tarfur" and Apex Theory's "Apposibly. II
AP.EX is sdicdul.ed lo ship in March 2003 .
•••••••••••••••••••••••••••••••••••••••••••••••••• October 25th, 2002
WS ANGELES, Oct. 25 -- Atari shipped TransWorld Snowboal:ding(TM), t-lJ.e ~ ~ @tiOll i.p.or.t.s g;Jll'.11;, t.o cemil stores this week for the Xbox(TM) video game system from Microsoft. Working with TransWorld Media, a major cultw'al force in the action sports industiy, Atari bas delivered the most oompelling g;unq,lay and. ~tl()IQgy t.o ~.e the l1¥..l$t l!lltbt.lntiJ;: (U\QWOO!lrdjng experience available with real pros and tricks, extreme locations and the best real-world equipment and gear.
"Y00.(Wl't get lt1JY 1)1()(~ ti.Ill thlltl 'J)·llJI~W(){Id S.O{lw.boo.rdmg,." Sllm Jean-Philippe Agati, senior vice president and general manager of Infogrames' Los Angeles.studio. "From the awesome graphics that bring alive the environments and characters to the insane animations for hot~ llnd wipe out.s, Tran.sW()fl.cf Snowhoat:diog deliv~ 'what's next' in the action sports genre." Developed by the snowboarding fiends at Finland-based Hra1~que,. TransWorl(J Soowt>Qi!rding clwloo~ pmyecs to fill the boots of IO snowboarding professionals, including Tina Basich, Barrett Christy, Andrew Crawford, Kevin Jones, Peter Linc, Jussi Oksanen, Todd Richards, Wille Yli-Luoma, Daniel Frank and Nicola Tb.ost. Each pro ricter ii. eq1iippoo. wiJh bis or ~ re3l-WQrltl sl:m~lding styles, intense boarder animations and special tricks.
Tr~World.Snowlxwding $luppeil t.o ~ii outJet)l thi,; w@k fQr ~ Xbox with an estimated retail price of$49.99 and an ESRB rating of 'T' for Teen.
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"Paid V. Allwt;'s ('-0lumn" - SPACE NEWSLETTER PREMIERE 1986.7 paulalbart@)iotmail.com FADER TT FADER II by Patrick I. Dell'era appeared in ANTIC Magazine in May 1985. It was demonstrated by Paul Albart at the June meeting. FADER II will run on all 8-bit Atari's with 48K and a disk drive. FADER ll is a machine language program that will read Micro Illustrllt.Qr IUld Micro Pa.int~ picn1re files from disk. 11.nd.P ~-YQll with a slide show of those pictures. The picture on the screen appears to disS-Olve as the next picture replac.es it. Any picture may be fro:zen on the screen indefinitely or replaced immediately by using the console keyg or yon can j1L5f. git bade. ~ .ax. apd_enjoy the sb()w.
Also on the disk is a BASIC program with you can modify FAD.ER II to your taste, documentation for bolh programs, and a few pictures so yra, C311 enjoy FADER 11 imm®lltf;ly.
DISCLAIMER
CLUB OFFICIALS President: Michael Current (507)663-9029 mcurrent@carleton.edu Vice President: Greg Leitner (651)455-6550 greglites@hotmail.com Secretary: Angel C. Little (xxx)xxx-:xxxx angellittle@msn.com DOM Librarian: Glen Kirschenmann (763)786-4790 kirschg@netzero.net BBS Operator Nolan Friedland (763)689-3711 friednw@tcfreenet.org Membership Chairman: Glen Kirschenmann (763)786-4790 kirschg@netzero.net SPACE Treasurer Greg Leitner (651)455-6550 greglites@hotmail.com SPACE Newsletter Editor: Michael Schmidt (763)757-4192 · mike.schmidt@andersencorp.com
Saint Paul Atari Computer Enthusiasts (SPACE) meets on the second Friday of each month at 7:30 PY
Published by the Saint Paul Atari Computer Enthusiasts (SPACE), an independent organization with no business affiliation with ATARI Corporation. Permission is granted to any similar organization with which SPACE exchanges newsletters to reprint material from this newsletter. We do however ask that credit be given to the authors and lo SPACE. Opinions expressed are those of the authors and do not necessarily reflect the views of SPACE, the club officers, club members or ATARI Corporation.
You can find the Club's home page at:
-http:/ /Space.atari.org Articles for Publication must. be received by the Newsletter Editor two weeks prior to the Club's meeting.
in the Falcon Heights Community Center at 2077 West Larpenteur Ave. Doors open at 7:00 PM. Falcon Heights Community Center 2077 W. Larpenteur Ave.
(I)
~
'"C
Gibbs ....... ~ Museum ~ D ~ C)
□
North
1
SPACE BES BBS: telnet:/ /spacebbs.no-ip.com/ Sysop: Nolan Friedland
Larpenteur Avenue
7
Supporting: U of M St. Paul Campus
ATARI 8-Bit Computers ATARI ST Computers
S.P.A.C.E. cl o Gregory Leitner
3407 78th St E Inver Grove Heights
MN
55076-3037
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